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Feb 26 / sad admin

WE BE MONSTERS :: a collaborative kinect puppet

WE BE MONSTERS is a prototype of a puppeteering project that uses the Kinect’s ability to track skeletons, developed for Golan Levin‘s Interactive Art/Computational Design Spring semester class. Working together with classmate Asa Foster and inspired by Theo Watson & Emily Gobeille, we developed a digital BEHEMOTH puppet that takes two people to control- like a horse costume or Snuffy from Sesame Street, one puppeteer must control the front while another controls the rear. WE BE MONSTERS was developed in Processing, using OpenNI & OSCeleton to extract skeleton data from the Kinect feed- the Puppet was then built and developed in Processing, working from Sensebloom’s Stickmanetic demo and the ‘Arm’ demo in the examples folder.

Here’s the first sketch I did for BEHEMOTH, as well as a concept sketch for a four-person puppet, the LEVIATHAN. We got a liiiiiiittle old testament.

I did the initial design work, while Asa cleaned-up and colored and BEHEMOTH in flash, taking the first step towards bringing our puppet-baby to life.

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